3D Generalist & Modeller

TechXR

  • 3D Generalist & Modeller — TechXR
  • Location: Bhopal (On-site)
  • Experience: 1+ years
  • Budget - 5.5LPA
  • Type: Full-time

About the Role -We're building immersive VR experiences of India's most sacred spaces — temples, garbh grihs, teerth sthals, and mythological environments. We need a 3D Generalist & Modeller who can work fast, leverage AI tools to compress timelines, and bring devotional spaces to life with accuracy and atmosphere.
By "Generalist & Modeller" we mean: modelling + texturing + UV + basic lighting + asset optimization + animations. You own the asset from concept reference to game-ready export.

  • What You'll Do
  • Model temples, garbh grihs, idols (murtis), architectural elements, and natural/celestial environments for VR
  • Build full 3D environments — interiors, exteriors, props, terrain
  • Use AI tools (Tripo, Meshy, Rodin, Hunyuan 3D, Sora/Kling/Runway for reference and animation) to accelerate production
  • Retopologize, optimize, and UV-unwrap AI-generated meshes for real-time VR use
  • Texture, light, and shade assets in Blender / Maya / 3ds Max
  • Build clean low-poly, game-ready assets that perform on Quest 2/3
  • Iterate fast — we ship weekly, not quarterly

  • Must-Have
  • 1+ year of hands-on 3D modelling experience
  • Strong low-poly modelling skills — poly budgets, clean topology, efficient UVs, texture atlasing
  • Working knowledge of Tripo and at least one other AI 3D tool (Meshy / Rodin / Hunyuan / CSM)
  • AI-driven 3D animation workflows (rigging-free animation, motion transfer, etc.)
  • Comfortable learning new AI 3D tools as they emerge — this space moves monthly
  • Fast modelling — box modelling, kitbashing, sculpting fundamentals
  • Blender or Maya proficiency
  • Strong sense of proportion, scale, and architectural accuracy
  • Portfolio required — ArtStation / Behance / Drive link with at least 3 finished pieces. Applications without a portfolio will not be reviewed.
  • Reverence for the subject matter — working on idols and garbh grihs requires respect for iconography (mudras, vahanas, ayudhas, proportions per Shilpa Shastra). These are not just assets, they are darshan.

  • Bonus
  • Unity/Unreal asset pipeline experience (FBX, glTF export, LODs)
  • Familiarity with Indian temple architecture (Nagara, Dravidian, Vesara styles)
  • Substance Painter / Designer
  • Lighting and rendering for cinematic stills
  • Photogrammetry / Gaussian Splatting experience

How to apply

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