Senior Camera Tracking Artist

FOLKS

Company Description


As an artist-driven boutique studio, Folks has built a solid reputation in the industry. Through teamwork and creativity, we value detail-oriented design.From the verybeginning, we have been passionate about capturing the imagination through highend visual effects. The artists on our team have been making larger-than-life visual effects for film and television for 10 years, bringing their rich and diverse experience from Montreal, Toronto, Bogotá, Saguenay, Mumbai and now in London.


Job Description


  • Senior level 3D camera reconstruction and high level matchmove work
  • Comfortable completing manual camera tracks and matchmoves in Maya
  • Utilize object solves to increase quality and speed
  • Shot sculpting matchmove work/creating geo to matchmove
  • Able to address creative feedback regarding matchmove work
  • Have a solid knowledge of the tools and software used in rotoanimation.
  • Be comfortable with character armatures.
  • Can help artists find appropriate and effective working techniques.
  • Can contribute directly to the technical learning of the members of his team.
  • Communicate with other departments as needed.
  • Help junior and intermediate artists with issues occasionally
  • Notify leads of any concern with workload/timelines
  • Help provide feedback for tools/development


Qualifications


  • 5+ years of production experience in a Tracking/Matchmove Artist role
  • Experience in layout is a plus
  • Must be proficient in body matchmove and shot sculpting
  • Proficiency 3D Equalizer and Maya
  • Proficient in Nuke
  • Photogrammetry/lidar skills a plus
  • Experience working with little to no set data
  • High level of knowledge of camera and lenses.
  • Able to create geometry by using survey points.
  • Understanding of real-world camera attributes such as apertures, lenses and distortion.
  • Ability to work effectively with teammates and Supervisors.
  • Excellent verbal and written communication skills


How to apply

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